While it’s not the only VR game I’ve played this year, it’s the only one I’ve spent more than like an hour with.
- Release Year: 2025
- Developer: Radical Forge
- Platform: Quest
Vampire Survivors is nothing new; it’s been out for a few years, have been ported to almost everything under the sun, and has spawned a fair number of copycats. However! In 2025, it mysteriously got a VR version, which is not something that I ever really knew I wanted, until one day when I put on my headset and it was all like “Hey we’ve got Vampire Survivors now!” And because I am more than happy to own Vampire Survivors on as many machines as possible, I bought it right away.
Now, we all know how the game works, right? You pick a character and a stage, which then has you fending off never-ending waves of monsters for as long as you can. Defeated monsters drop experience points, and when you level up, you get to choose from a new weapon or item that will help you keep fighting the good fight. Your gear can level up to become more effective, and eventually you’ll even be able to evolve your weapons, which will make them even better at slaying hundreds of thousands of monsters. Then if you manage to survive for 30 minutes, the grim reaper shows up to kill you instantly and the game is over.
There is a little more to it than that, and Vampire Survivors has a lot of secrets to discover, but that’s the gist of it. In between rounds you can use coins you earn in battle to upgrade your stats permanently and unlock new characters, each with his or her or its own special trait. There’s a bestiary where you can read about all the monsters you’ve slain, and a compendium of all the items, weapons, and evolved weapons you’ve discovered. Maybe there’s even more buried in there, I don’t know. For all the hours I’ve spent playing different ports of this game, I’ve never unlocked everything.
Sadly, the VR version doesn’t add a whole lot to the mix. Mostly you just get to look around 3D environments while you’re poking around the menus. The actual gameplay takes place in a 3D area based on the stage you’re on, but the game is played on something of a tabletop within that area, so it’s exactly the same as you’re used to. The one really nice touch is that all the sprites and environments are in three dimensions on that tabletop, which gives the game at least a little more depth than the flat versions we’ve all become accustomed to. And maybe there’s more to it as you progress, I don’t know, but I do hope there are at least a couple more surprises that make use of the VR setting.
So while the core gameplay of Vampire Survivors hasn’t changed in its transition to virtual reality, it has done at least one very important thing: made me spend dozens more hours playing Vampire Survivors. And hey, as a little bonus, since the Quest 3’s battery life is so ass, I only end up playing for about two hours at a time, and don’t lose entire days to it. Which I absolutely would if I were given my way, because one of the hardest things to do in life is to stop playing Vampire Survivors.
